In the spirit of my recent design thoughts, I’ve started to think of what features I would put into an MMO if I were the designer. This list is far from complete, however, I thought I’d give it a go:Continue readingIf it were my MMO
Tag: MMORPGs
Thoughts on Ultima Online
Thinking back on Ultima Online this last Monday (as small a thought as that was in that particular article), made me want to reminisce with the game. Many call it the first MMO, but really it wasn’t, there were many before it. Certainly it went much bigger than others before it, being the first to…Continue readingThoughts on Ultima Online
Is This Game Fun?
This article that I wrote last Saturday got me wondering on how you could make this type of event a video game. The inherent problem with any game which tackles a real life issue is that invariable anyone would eventually ask “Well what fun would that be?” The reason for this is that the base…Continue readingIs This Game Fun?
Landmarks in Games
Last night I realized that I never finished Zelda: Wind Waker and I got to think of why that was. I really loved the game for a lot of reasons. But in the end I just couldn’t bring myself to finish it. I started to realize that the issue laid in the fact that I…Continue readingLandmarks in Games
Innovation vs. Immitation
While in a discussion last year with one of my professors, Kurt Squire, we got into a minor discussion about how it doesn’t necessarily pay off to be the innovator in any particular way. The example he used was largely Apple. The Apple computers have ALWAYS been far more innovative than the competition. They were…Continue readingInnovation vs. Immitation
MMO area levels
One of my bigger pet peeves with MMOs is how they divvy up where people play. The general problem that developers have had is that they need to protect newer players to the game. They can’t very well have a level 500 dragon coming in to kill a level 1 newb. If this happened, the…Continue readingMMO area levels