Twinking is not really a thing anymore in modern MMOs, so I think it is worth explaining exactly what twinking is. Twinking is when you give lower level characters, whether your alts or friends, high level gear in order to give the lower level character an advantage in moving through the game. In early MMOs,…Continue readingThe Long History of Twinking & Soulbinding
Category: Game Design
Mistakes in Virtual Ecologies
I have been playing a bit of Guild Wars 2 of late. The game isn’t great but it is also not the worst game I have played, and the lack of a subscription fee makes it perfect for a situation where I can’t afford one. Playing an MMO inevitably makes me start thinking about the…Continue readingMistakes in Virtual Ecologies
Cartographer’s Annual 2008
More recently, I’ve decided to take some time to sit down and go through them, I do think these annuals in general are very good at helping you learn how to map and develop your own styles, if nothing else.Continue readingCartographer’s Annual 2008
Meaningful PvP?
I was playing a little bit of Ultima Online over the past few weeks. I downloaded and started playing on a free shard that tried to stick to the olden days of UO, meaning they had a lot of PvP. Continue readingMeaningful PvP?
10 Things We Can Learn From Minecraft
I’ve been the latest victim of the Minecraft bug of late. I must admit this game is pretty amazing in its simplicity. It’s so very basic yet very addictive. I could totally see modern gamers passing it up because of the graphics or the playstyle, as I almost did myself. But the reality is that it is worth a tryContinue reading10 Things We Can Learn From Minecraft
The Need for a New Map
When I started working on server emulation for Ultima Online, it took no time at all before I started yearning to start over with a completely new map. Creating a completely new map from scratch is actually quite a difficult thing, and to be honest, if I were to suggest server emulation to a newbie,…Continue readingThe Need for a New Map