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Gaming

MTG years later

I recently began to sort through my Magic: The Gathering collection. I started cataloging them, finding links for text and getting prices and whatn not. The reason for this is for the potential of going out and possibly selling them. Why sell? Largely because like many Americans I am straped for cash and selling my MTG cards could be an easy way to make a buck. After all, I never really play the game anymore.Continue readingMTG years later

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Featured Games

Wii Fit Review

As previously mentioned, I got Wii Fit as a Christmas present and have been working hard to burn off those calories and become healthy ever since that point. I wanted to give the program a good month before I started reviewing it because the various positions are unlocked via how much time you put into the game. So I needed to put time in in order to give it a complete review.Continue readingWii Fit Review

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Game Design

The Average Hero Paradox

I would be remiss if I didn’t follow up my previous post with a new rule. I apologize to whomever if I am stealing this rule from someplace, but I haven’t been able to figure out reference to it. I very well may have found it somewhere previously and just forgotten where, or I came…Continue readingThe Average Hero Paradox

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Game Design

The Laws of Player Justification

Three of Raph Koster’s MMO laws are explained that share a common theme in game design. This theme is why a player plays online games in particular. What do they want and what are they hoping to get out of their experience?Continue readingThe Laws of Player Justification

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Games

Revisiting Waymarking

A couple of years ago the makers of Geocaching went out and tried to expand upon their game. Taking what had become a few popular subsets of geocaching in virtual caches, benchmarking and earthcaches, they creating a more open format that they termed Waymarking.Continue readingRevisiting Waymarking

Categories
Game Design

The Online Games of Wide Appeal Law

To continue on my line of game design laws for MMOs, I decided to make it easy on myself and just head straight into it and look at Raph’s first law of game design. This rule is actually four in one. I think the point of it was to get under your belt the four…Continue readingThe Online Games of Wide Appeal Law