From a game design point of view, I understand why these parts packs are putting out, and realistically it is a good idea. These part packs first seen in Sims 2 as Stuff Packs are a merger between an expansion and pay for a part model that is becoming increasingly more popular. I actually quite liked the idea of it over in Sims 2. Quite often I liked the stuff packs more often than the expansions. What isn’t to like? I often just wanted the extra stuff, and was regularly ho-hum about the new features. I was really excited to see how the idea would translate to a game in which you could tell was built for the ground up for it. What could go wrong?
I got Spore on Sunday. I bought the Galactic Edition that has with it the art book, making of DVD, and the national geographic special that went with it. These things I can’t really speak of yet because I have not actually taken the time to look at them, but I’m sure I will at some point. I decided to get the special edition largely because I truly wanted them for this title. I love Will Wright and I have high hopes for this particular game, so I wanted to know all I could about it.
This is the first creature that I made with Spore with Lodra, my MMO world in mind. Keep in mind I can’t do exactly what I want to with the creature creator, but I felt that the program gets me close enough to give others a rough idea at what I’m looking for in certain creatures.
Last week I got the free trial download while I waited for my real copy to come in the mail so I’ve gotten some decent chance to really play with the software. To flesh this out, today I got my real copy of the game which allowed me to take a look at those parts that the trial didn’t come with, which was most of the parts. With that I thought I’d discuss what I thought of the game so far.
While in a discussion last year with one of my professors, Kurt Squire, we got into a minor discussion about how it doesn’t necessarily pay off to be the innovator in any particular way. The example he used was largely Apple. The Apple computers have ALWAYS been far more innovative than the competition. They were from the onset, and they still are ahead of Microsoft’s game in many fashions. Microsoft meanwhile imitates these ideas and somehow manages to make a larger profit on them than Apple was able to in the first place.
Continue reading “Innovation vs. Immitation”
Ok so like a couple weeks ago I said I was going to be dedicating like 15 minutes a day to this blog and I never did it until now because, well finals were this week and I had 5 papers, 2 finals, an oral final, and 2 presentations to give. Well now I’m done and I can get on with my life.