Thanks to a couple free weeks given by NCSoft a little bit ago in celebration of the fifth anniversary of [amazonify]B001TEPX8A::text::::City of Heroes[/amazonify], I decided to give the game my yearly return. I also wanted to check out their new Architect system since this really was the first attempt at user-created content in a modern…Continue readingMy return to CoH… again.
Tag: Online Games
My dislike of World of Warcraft
I have never really liked World of Warcraft, even when I was testing it back in beta. I have tried the game out several times in some lame effort to give the game a chance. After all, there has to be some reason that so many players like it right? All the while I’ve had…Continue readingMy dislike of World of Warcraft
Weapons in MMORPGs
I recently read an article about how weapons in modern MMOs are all starting to look identical to each other and how unrealistic and uninteresting this is.Continue readingWeapons in MMORPGs
MMOs and Social Networking
MMORPG developers have a crap load to learn from the social networking movement that is currently swarming the internet. Heck, they have a lot to learn from the internet itself and how people communicate and mesh. If you really sat down and looked at it, MMOs are just sad when it comes to human interaction…Continue readingMMOs and Social Networking
The Laws of Player Justification
Three of Raph Koster’s MMO laws are explained that share a common theme in game design. This theme is why a player plays online games in particular. What do they want and what are they hoping to get out of their experience?Continue readingThe Laws of Player Justification
Dragon Adopters
I recently found another little toy for my website. You may have noticed it on the right side of my posts, it is a little dragon. This is for a new website called dragonadopters.com that allows you to grow a dragon from an egg on up. Your dragon generates resources which you can then use…Continue readingDragon Adopters