Over the last few days, I’ve been trying to think of something decent to write about in my usual beginning of weekend blog entry. I had a couple of ideas, but then Thursday, Turbine decided to blow up the MMO world and announce that they are returning AC2 back into action. Wha-What? This makes Asheron’s…Continue readingAsheron’s Call 2 is Back?
Tag: MMOs
Meaningful PvP?
I was playing a little bit of Ultima Online over the past few weeks. I downloaded and started playing on a free shard that tried to stick to the olden days of UO, meaning they had a lot of PvP. Continue readingMeaningful PvP?
Seamless Instanced Worlds
I’ve been playing Champions Online a bit lately, partly because I’ve felt a bigger need to get my MMO fix and partly because I have a Lifetime subscription. One of the things that I find particularly about the game is how they do instanced zones.Continue readingSeamless Instanced Worlds
Dualing in MMOs
I’ve played a lot of Travian over the last few years and perhaps one of the first things you learn as a Travian player is that one player on an account is not enough to be competitive. In my recent mini-return to Everquest 2, this has got me thinking of how this would work in…Continue readingDualing in MMOs
Everquest 2 Extended Announced
This week I got an email from Sony Online Entertainment announcing to me that they are launching EverQuest 2 Extended. What this is, is a free-to-play edition of EQ2. They aren’t doing it quite like normal, they are splitting it up into tiers. So there will be free to play, an extended version with a one…Continue readingEverquest 2 Extended Announced
Gamey vs. Realistic MMORPGs
I have been thinking a lot of MMORPG design of late. A lot of this design thought has really made me thinking of the gaminess of online games. I personally have always been a fan of realism in my MMOs over gaminess. So personally, from a systems point of view, I prefer Ultima Online over…Continue readingGamey vs. Realistic MMORPGs