Over the last few days, I’ve been trying to think of something decent to write about in my usual beginning of weekend blog entry. I had a couple of ideas, but then Thursday, Turbine decided to blow up the MMO world and announce that they are returning AC2 back into action. Wha-What? This makes Asheron’s…Continue readingAsheron’s Call 2 is Back?
Tag: MMORPGs
Upcoming MMORPGs
I haven’t really been involved in any MMO since I left EQ2 a few years ago. Sure I’ve jumped into both Lord of the Rings Online as well as Champions online on and off again, but nothing really solid and nothing really serious.Continue readingUpcoming MMORPGs
Meaningful PvP?
I was playing a little bit of Ultima Online over the past few weeks. I downloaded and started playing on a free shard that tried to stick to the olden days of UO, meaning they had a lot of PvP. Continue readingMeaningful PvP?
The Need for a New Map
When I started working on server emulation for Ultima Online, it took no time at all before I started yearning to start over with a completely new map. Creating a completely new map from scratch is actually quite a difficult thing, and to be honest, if I were to suggest server emulation to a newbie,…Continue readingThe Need for a New Map
Re-Creating UO
A few weeks ago, I had a design idea. It was an idea that was so good that I really wanted to try to script a really base version of it to test it out. Originally, I had begun work on doing this in Neverwinter Nights. After all, the game was made from the ground…Continue readingRe-Creating UO
Player vs. Player in MMOs
PvP is kind of a touchy subject in MMORPGs. Most MMOs have it in some format or another, but more often than not, it is left behind in the wayside. This is largely due to the mistakes that were made in early Ultima Online history where it was more profitable to kill other players than…Continue readingPlayer vs. Player in MMOs