I am reading Pikachu’s Global Adventure right now at work (yes I have time ample time to read at work), and the beginning of it discusses Henry Jenkins’ whole spiel on games as virtual play spaces. Basically this says that games act in the way that the world used to for children, but no longer…Continue readingGirl Play Spaces
Tag: Game Design
If it were my MMO
In the spirit of my recent design thoughts, I’ve started to think of what features I would put into an MMO if I were the designer. This list is far from complete, however, I thought I’d give it a go:Continue readingIf it were my MMO
Thoughts on Ultima Online
Thinking back on Ultima Online this last Monday (as small a thought as that was in that particular article), made me want to reminisce with the game. Many call it the first MMO, but really it wasn’t, there were many before it. Certainly it went much bigger than others before it, being the first to…Continue readingThoughts on Ultima Online
Is This Game Fun?
This article that I wrote last Saturday got me wondering on how you could make this type of event a video game. The inherent problem with any game which tackles a real life issue is that invariable anyone would eventually ask “Well what fun would that be?” The reason for this is that the base…Continue readingIs This Game Fun?
Hard Time Finding Topics
With work taking up much of my time, not being able to play games as much (in particular MMOs), and me not thinking about random events of the world as often; I’m finding it difficult to figure out what to talk about here. I think part of the problem is that this really is a…Continue readingHard Time Finding Topics
Landmarks in Games
Last night I realized that I never finished Zelda: Wind Waker and I got to think of why that was. I really loved the game for a lot of reasons. But in the end I just couldn’t bring myself to finish it. I started to realize that the issue laid in the fact that I…Continue readingLandmarks in Games