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Game Design

Travel Times of Yore

In one of my previous posts this last week I started delving into MMO design issues that have been changing for the worst in my opinion. In that particular article, I talked about how having instant messaging and global channels have potentially changed how the world of players interacts with each other. Continue readingTravel Times of Yore

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Game Design

Goodbye Tabula Rasa

I recently found out that Tabula Rasa was going to be shutting its doors after just one year on the market. In addition to this, Richard Garriott, whom largely is thought of as one of the major pioneers in MMORPG design, is leaving NCSoft as well. While this isn’t entirely surprising, the move is still rather amazing to me and quite sad to see it come to this.Continue readingGoodbye Tabula Rasa

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Game Design

Old School Rules for New School Views

I read a recent blog post somewhere recently (sorry I don’t remember where) that talked about the original vision of what MMOs were intended to be and the disappointment of where they are now. At heart of this dilemma are the constant need to do mind-numbing quests, the staticness of the world, and the never-ending…Continue readingOld School Rules for New School Views

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Game Design

Spore: Cute & Creepy Pack

From a game design point of view, I understand why these parts packs are putting out, and realistically it is a good idea. These part packs first seen in Sims 2 as Stuff Packs are a merger between an expansion and pay for a part model that is becoming increasingly more popular. I actually quite…Continue readingSpore: Cute & Creepy Pack

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Game Design

Scope – The Breadth Fresher

For the first time in well over a year, my roommate and I went on a geocache. We really haven’t been into it since we went geocaching in Menominee last summer and ended up with dozens of ticks on us. Overall it was a fairly successful cache in that we didn’t end up with weird…Continue readingScope – The Breadth Fresher

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Game Design

Girl Play Spaces

I am reading Pikachu’s Global Adventure right now at work (yes I have time ample time to read at work), and the beginning of it discusses Henry Jenkins’ whole spiel on games as virtual play spaces. Basically this says that games act in the way that the world used to for children, but no longer…Continue readingGirl Play Spaces