To continue on my line of game design laws for MMOs, I decided to make it easy on myself and just head straight into it and look at Raph’s first law of game design. This rule is actually four in one. I think the point of it was to get under your belt the four…Continue readingThe Online Games of Wide Appeal Law
Category: Game Design
New Laws for MMO Design
It has been years since Raph Koster first collected the wisdom of various MMORPG enthusiasts and developers and wrote down a list of Laws of Online World Design. I don’t even think he has touched it for many years, I bet the last edit happened sometime after Dark Age of Camelot was released, given that…Continue readingNew Laws for MMO Design
Cartographer’s Annual ’07 part 2
Second part of my run through of the Cartographer’s Annual 2007 takes me from May through August. These four don’t seem quite as good as the original four, but there is still quality in it.Continue readingCartographer’s Annual ’07 part 2
After two long years of putting it off, I finally get around to using and reviewing the first four months of the 2007 Cartographer’s Annual by ProFantasy. Everything a budding cartographer might need for their CC3 software.Continue readingCartographer’s Annual ’07 Review pt. 1
The Wrong Kind of Itch
Of late, I have had an itch to work on my game design. This is great in some respects. I love thinking about how MMOs work and it offers me a good number of posts as I start bringing my thoughts onto my blog. Which obviously this blog is about game design in the first…Continue readingThe Wrong Kind of Itch
Death Penalties
I have long been a proponent of death penalties in MMORPGs. Yeah they can sometimes be a harsh penalty that is rather off putting, but there are many reasons why the game design requires the death penalty to be there. Heck I still like the idea of permadeath although I think the time for that…Continue readingDeath Penalties