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Game Design MMORPGs

Player vs. Player in MMOs

PvP is kind of a touchy subject in MMORPGs. Most MMOs have it in some format or another, but more often than not, it is left behind in the wayside. This is largely due to the mistakes that were made in early Ultima Online history where it was more profitable to kill other players than…Continue readingPlayer vs. Player in MMOs

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Game Design

Cartographer’s Annual ’07 part 3

After well over a year, I finally decided to finish off this series, and yes I do plan on doing reviews on the next three annuals after this. For those needing a refresher course, ProFantasy makes a software sweet for cartographers to make their own maps, be it for video games, pen and paper RPGs,…Continue readingCartographer’s Annual ’07 part 3

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MMORPGs

Seamless Instanced Worlds

I’ve been playing Champions Online a bit lately, partly because I’ve felt a bigger need to get my MMO fix and partly because I have a Lifetime subscription. One of the things that I find particularly about the game is how they do instanced zones.Continue readingSeamless Instanced Worlds

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Game Design

Gamey vs. Realistic MMORPGs

I have been thinking a lot of MMORPG design of late. A lot of this design thought has really made me thinking of the gaminess of online games. I personally have always been a fan of realism in my MMOs over gaminess. So personally, from a systems point of view, I prefer Ultima Online over…Continue readingGamey vs. Realistic MMORPGs

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MMORPGs

Quest Recognition

One thing that has really bugged me about MMOs post-WoW has been the way in which players receive and complete quests. Continue readingQuest Recognition

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Game Design

Races in MMORPGs

I have been thinking about the races that I would allow players in my game a lot of late, and at the same time I have been reading a book based in the Eberron world. The thing that I really like about the Eberron world in general is that you go to a city and…Continue readingRaces in MMORPGs