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Game Design MMORPGs

Player vs. Player in MMOs

PvP is kind of a touchy subject in MMORPGs. Most MMOs have it in some format or another, but more often than not, it is left behind in the wayside. This is largely due to the mistakes that were made in early Ultima Online history where it was more profitable to kill other players than…Continue readingPlayer vs. Player in MMOs

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Gaming

Civilization 5 Review

I wanted to give the game plenty of play time before I gave it a review because I wanted it to be an honest one and not a quick reaction to itContinue readingCivilization 5 Review

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Game Design

Cartographer’s Annual ’07 part 3

After well over a year, I finally decided to finish off this series, and yes I do plan on doing reviews on the next three annuals after this. For those needing a refresher course, ProFantasy makes a software sweet for cartographers to make their own maps, be it for video games, pen and paper RPGs,…Continue readingCartographer’s Annual ’07 part 3

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MMORPGs

Seamless Instanced Worlds

I’ve been playing Champions Online a bit lately, partly because I’ve felt a bigger need to get my MMO fix and partly because I have a Lifetime subscription. One of the things that I find particularly about the game is how they do instanced zones.Continue readingSeamless Instanced Worlds

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Gaming

Problems Roleplaying

Going along the lines of my recent Shadowrun 4 review, I thought I would go into my personal progression into roleplaying. It has been a year now since I began roleplaying on a nearly weekly basis. Most of the rest of the group has been there week in and week out as well. Some more…Continue readingProblems Roleplaying

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Gaming

Thoughts on Shadowrun 4

It has been almost a year now since I started playing Forth edition Shadowrun with a group. And some things have progressed some things haven’t. But I wanted to give my overall thoughts of SR4.  I am by no means an expert on the system, even after a year which I guess could show that…Continue readingThoughts on Shadowrun 4