Thinking back on Ultima Online this last Monday (as small a thought as that was in that particular article), made me want to reminisce with the game. Many call it the first MMO, but really it wasn’t, there were many before it. Certainly it went much bigger than others before it, being the first to go to 10,000 players per server, and still remains one of only two or three to have that distinguishing accomplishment. If you consider this game to be the start of the MMO genre, it may very well be one of the only games there, sorry WoW & EQ with your 3k servers, you don’t come close.
This article that I wrote last Saturday got me wondering on how you could make this type of event a video game. The inherent problem with any game which tackles a real life issue is that invariable anyone would eventually ask “Well what fun would that be?” The reason for this is that the base of every video game is that of having fun. When designers first think of ideas for games, they ask themselves how this would be fun. When developers test the game, they ask if it is fun. And if it isn’t, it is often trashed in favor of something that is.
I bought My Word Coach several months ago as kind of a graduation present for myself. The logic behind it was that it was a way to use my graduation money on something that was somehow similar to the field I graduated in. After all I am an English major that wants to be in the video games industry so this isn’t that bad of a mix.
With work taking up much of my time, not being able to play games as much (in particular MMOs), and me not thinking about random events of the world as often; I’m finding it difficult to figure out what to talk about here. I think part of the problem is that this really is a dead time for the video games industry. This is for a few reasons…