A few weeks ago, I had a design idea. It was an idea that was so good that I really wanted to try to script a really base version of it to test it out. Originally, I had begun work on doing this in Neverwinter Nights. After all, the game was made from the ground up for people to go in and script their own behaviors. But it seemed a little constrictive on what I wanted to do which largely was the fault of small area zones. In order to do what I wanted to do, I needed a larger area.
PvP is kind of a touchy subject in MMORPGs. Most MMOs have it in some format or another, but more often than not, it is left behind in the wayside. This is largely due to the mistakes that were made in early Ultima Online history where it was more profitable to kill other players than it was to kill creatures. This made it a prohibitive game to join if you were a newer player on your own. You would likely find yourself dead quite often and then just give up and go to a different game that didn’t have PvP. Read more “Player vs. Player in MMOs”
I’ve been playing Champions Online a bit lately, partly because I’ve felt a bigger need to get my MMO fix and partly because I have a Lifetime subscription. One of the things that I find particularly about the game is how they do instanced zones. Read more “Seamless Instanced Worlds”
I’ve played a lot of Travian over the last few years and perhaps one of the first things you learn as a Travian player is that one player on an account is not enough to be competitive. In my recent mini-return to Everquest 2, this has got me thinking of how this would work in an MMORPG. Granted, MMOs don’t have quite the time constraint as a 24/7 strategy war game would, but they do still consume an awful lot of time if you want to be a hardcore raider.
This week I got an email from Sony Online Entertainment announcing to me that they are launching EverQuest 2 Extended. What this is, is a free-to-play edition of EQ2. They aren’t doing it quite like normal, they are splitting it up into tiers. So there will be free to play, an extended version with a one time fee, their normal monthly fee, and then a new extended pay structure that gives you more access. Read more “Everquest 2 Extended Announced”
Ack I still had an active account in EQ2 that ends in September… ahh well guess I’ll give the game a try again, at least for a short time, can’t really afford another renewal.
In my downtime between Travian servers, I have been playing a couple of casual browser based games to fill the time. One of these was the previously mentioned Nile Online, another is Travians. As many may or may not remember, I previously gave Travians a try and then gave up on it due to general boredom. Read more “Return to Travians”