I have been thinking a lot of MMORPG design of late. A lot of this design thought has really made me thinking of the gaminess of online games. I personally have always been a fan of realism in my MMOs over gaminess. So personally, from a systems point of view, I prefer Ultima Online over World of Warcraft. Read more “Gamey vs. Realistic MMORPGs”
I recently began the beta test of Champions Online, I will likely have my own preview before it goes live before September 1 when it launches. However, one of the things that they are touting with CO is the ability to purchase new costume outfits with real money. Supposedly this is a way to be able to keep more devs on the team at any given time and so through the micro-transaction sales they will be able to fund more content in the game itself that you don’t have to pay extra for. This coupled with a somewhat decent book called [amazonify]1401322905::text::::”Free”[/amazonify] and I’ve been thinking about micro-transactions in MMOs going forward.
I’ve been reading up a lot on Google of late. There have been many things of note that I have really taken from them as a company and some of the theories that they work off of. In particular, I have found it astonishing to see how well it seems that what Google does carries so well into Game Design theory and game development. Because of that, It hought it would be a good opportunity to bring in a new law of Raph Koster’s and take some of what I’ve learned from Google into the MMORPG realm.
I have been thinking about the races that I would allow players in my game a lot of late, and at the same time I have been reading a book based in the Eberron world. The thing that I really like about the Eberron world in general is that you go to a city and it seems just teaming with races of different kinds. What this really lends to is diversity which I love. I love that there is just a whole lot of different things going on. I think this is one of the qualities that I like about Star Wars as well is that you go into the cantina and there are dozens of races in the one little cantina, a quality I think SWG failed miserably with.
I went to Brat Fest this weekend with my daughter and some friends, it was a good time all in all. I was watching my daughter and the number of other kids riding around the Carousel smiling in delight and I couldn’t help but think of the age of this type of entertainment. I mean this has got to be one of the older types of amusement rides and perusing Wikipedia on the subject seems to verify this.
In honor of one of my favorite holidays, Cinco de Mayo, I have decided to get back into my MMO Laws series and talk about one of Raph’s minor laws the in game calendars. This particular law actually saddens me to a great degree as I love the concept of holidays and special calendars in fictional worlds that help really complete teh feel of the world.
I recently read an article about how weapons in modern MMOs are all starting to look identical to each other and how unrealistic and uninteresting this is. I tend to agree with most of the author’s points, in days of yore the developers tried to make the weapons different in order to allow players to be different, now developers try to make the weapons as similar as possible in order to allow the player to make the choice. The newer method is extremely problematic for many reasons, but also very understandable why they have decided to go that route.