The Average Hero Paradox

I would be remiss if I didn’t follow up my previous post with a new rule. I apologize to whomever if I am stealing this rule from someplace, but I haven’t been able to figure out reference to it. I very well may have found it somewhere previously and just forgotten where, or I came up with it such a very long time ago that I forgot whether I came up with it or not. Either way, it doesn’t matter, I think it is good enough that it deserves a spot in the MMO game design pantheon.

Continue reading “The Average Hero Paradox”

The Laws of Player Justification

Today I wanted to talk about three laws that share a common theme in game design. This theme is why a player plays online games in particular. What do they want and what are they hoping to get out of their experience? None of these laws are very original in their naming convention, they are Baron’s Law, Rickey’s Law, and Elmqvist’s Law.

Continue reading “The Laws of Player Justification”

Reflecting on a Bush

With only a few days left of the reign of Bush, I thought I would take a few moments to reflect on his rule over this country. It has actually been an interesting eight years to be sure. I mean yeah I would trade this president for any other in recent history, but I did learn a great deal from Bush all the same.

Continue reading “Reflecting on a Bush”

Dragon Adopters

I recently found another little toy for my website. You may have noticed it on the right side of my posts, it is a little dragon. This is for a new website called that allows you to grow a dragon from an egg on up. Your dragon generates resources which you can then use to create items that help it gain more resources much like any RPG out there.

Continue reading “Dragon Adopters”

Revisiting Waymarking

A couple of years ago the makers of Geocaching went out and tried to expand upon their game. Taking what had become a few popular subsets of geocaching in virtual caches, benchmarking and earthcaches, they creating a more open format that they termed Waymarking. Waymarking essentially was a way for people to get the GPS coords of various objects and places and put them in varying categories on the website. These places had no caches there, so it was more about visiting these places than it was about finding the hidden box of goodies. Continue reading “Revisiting Waymarking”

Sex and the City Movie Review

I will be an abnormal man when I admit that I have always enjoyed [amazonify]B001DDBCUU::text::::Sex and the City[/amazonify] when it was a television show on HBO. I realize it was about four women and thus often put it in the realm of being too femmy for the average man. But the show itself was smart, whitty, emotional, and funny. At the end of the day, the show was just good. Plus there was nudity and honestly what self-respecting man doesn’t like that.

So when I first heard they would be getting back together for a movie I was happy. I didn’t feel that it was a bad time for the show to end. They had run the gambit on what they could do in a television format. A movie however allows you to do a whole lot more since you can have the audience for nearly two hours instead of the 30-45 minute bursts.

Sex & the City the movieBut while the movie had a lot of promise in its premise, it just didn’t turn out quite right. Instead of being smart and witty, it was dumbed down and down right punny. It was emotional, but it was rarely funny. The humor in the show dipped to dick and fart jokes (literally) which may work for Kevin Smith from time to time (though I don’t like when he over does it even) but it doesn’t seem to work with the normally classy jokes that are often here. And heaven forbid you were hoping for nudity because the nudity dropped out of the movie almost entirely.

The writing itself seemd rather half-assed. While the show had always been emotional, like I said, but this one almost seemed over emotional. When Big predictably called her on her wedding to attempt to break it off, instead of talking him through his hardships like I think she normally would have considering who she was, she went the route of a high school drama queen dropping the phone on the ground and screaming at her friends to get her out of here. Apparently completely unable to walk on her own.

The phone itself turned out to be an oddly big deal as they showed it traveling in slow motion throughout the movie in various points in time, highlighting the bad direction. These moments often got some of the larger laughs that I had throughout the entire film, which I’m not sure if that was the point. I would hope not.

Consumerism was king in the movie, and while style was always important to Carrie, at no point does it seem to dominate her life more than here. Everything was about her buying things. Even her love seemed confirmed by Big buying her a large closet. Apparently that is how one truly shows love to another in this series now. I would also say that I did always think the clothes were fairly good, but here they were down right hideous most of the time. The designers should be flogged for what they did.

The movie was surely disappointing, and I hope they decide against making another. I bet they will because the amount of money the movie made is hard to turn away. Just look at George Lucas and Indiana Jones and Star Wars. I’m sure there will be more, which is unfortunate. This series should have stayed as a positive memory of television greatness.

I give it a D.